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You're a SOF! Danger is your way
of life. You do the most unofficial assignments, for money.

The sniper riffle isn't that essential,
but he comes handy time to time and always grants nice (screen)shots.

The scenery is more dynamic than usual in
Quake engine based titles. Watch me clean Saddam's moustache...
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Soldier of Fortune (PC Game
Review)
Soldier of Fortune (SOF) comes in the line of KingPin, due to
its "body damage model". While in most 3D games, adversaries require
a ton of bullets to drop dead, here a single (head) shot can be effective,
but that will depend on the distance from where you are firing, and from
other factors, such as if the enemy is using vest protection, or not.
SOF's realism translates in a game that is graphically very explicit:
bodies will bleed, and body parts can get ripped... ouch! So, "viewer's
discretion is advised", and Activision warns you about that while the
software is loading; you can even "lock" most of the bloody features,
if you are not a "mature audience".
My first recommendation is for you to turn the gore all the way up and
kill everything that represents a threat - it is *just a game* and you
have to be very brain limited, if you ever think(ed) about reproducing
any gaming action on the "real world".
The storyline is all about you being a "soldier of fortune", which is
not exactly the same thing as being a "mercenary" - here you always play
for the "good guys".
As a SOF, you are paid to do the dirty laundry of the USA's government:
above all, you are to wipeout a terrorist group, who is behind the stolen
of four nuclear devices. The game has two parts: locating and eliminating
the nukes; then preventing the people responsible for the hideous plan,
of doing more damage.
The story is very strong, and it can be said that is owes nothing to
most reviewer's reference: Valve's Half-Life (HL). HL really brought
back the importance of building games over a sound plot, but now SOF goes
a step further! Yes, it is that good! Unfortunately, you won't see magazines
reviewing SOF with a 96% score - blood is a problem, as it can
deploy reader's discomfort and protests.
SOF's action is spread all over the world. I still didn't complete
the game; I just finished its first half, after finding the last of the
nukes, in "Iraq 3", and I just started a splendid New York level, where
enemies are much, MUCH more dangerous than ever before...
I have to admit that the "Iraq" levels are among the finest I have ever
tried in a first person game, including all the "Quakes" and "Unreals".
One of SOF's superb features is the dynamic music system, that
is damn effective in every situation: for example, the music will change
to a more stressing rhythm, whenever you are in trouble, and will ease
to a calm melody, whenever you are just "gliding" through the map. The
very progressive and natural way the music evolves is the top tech in
the audio system. In Iraq this is more obvious than elsewhere, and other
candies, such as the disguises, really contribute to Baghdad's excellence!
Weapons are chosen from real life hardware, a la Delta Force. I was
impressed learning that there are silent weapons that can rotate 1200
rpm (Buldog T31)! But the best thing about SOF's weapons is that
their differences are so important; for example, an assault riffle delivers
a very different job that of a submachine gun... there are weapons very
appropriate for close firing (one shot and they kill), but lousy if the
target is not close; on the other hand, the sniper riffle is effective
on long distances, but not the wisest choice for proximity fights, because
aiming it is time AND health consuming...
Of course that there isn't much strategy required - it is just shoot
baddies and use items, but this game is the nearest you can get of an
interactive shooting action movie, and as technology evolves, the next-next-generation
games will surely look a lot more like blockbusters, such as "True Lies" and
so on...
I am playing (and willing to complete) SOF in the "medium" difficulty
level, which can get quite hard. I'll post the game ending, whenever
I get to it.
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When adversaries get severely hound or
lose their weapons, they surrender. However, you'd better kill them,
or you'll get shot in the back... later.

You again. This is at Siberia.

SOF is bloody explicit! Bodies can
lose parts and bleed all over, when shot.
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