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Jet Grind Radio has a "paint
graffiti" trick that is easy to perform and looks much prettier
than "real life" graffiti - which *sucks*, btw.

These screens don't do justice to
JGR's graphical quality. JGR innovates and shows such a design, that
I would call it ART.
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Jet Grind
Radio (Dreamcast Game Review)
Jet Grind Radio (JGR) was to be called Jet Set Radio, but the name had
to be changed for legal reasons... and it is precisely with a legal message
that JGR boots up, stating that "SEGA does NOT condone Graffiti" and
that "Graffiti is Art"...
Graffiti? And what has graffiti to do with a game, other than Tony Hawk's
Skating?
First of all, I would like to state that, for once, I don't agree with
SEGA. Graffiti is NOT Art. By definition, graffiti is "casual writing
and / or rude drawing on the walls of buildings", and that *sucks* if
the building is someone else's property. If the drawings have such a
quality that some dare call it art, then why don't the "artists" go paint
them where they legitimately can? I bet that "graffiti artists" wouldn't
like to have their personal belongings, such as their pretty faces, painted,
just because someone wants to...
Graffiti, as I know it, is just a stupid graphical form of urban violence.
And yet, graffiti never looked so good, as in this JGR Dreamcast game...
But JGR hasn't that much to do with graffiti. The game's hardcore is
grinding, ie, performing stunts on walls and other public spaces, wearing
roller blades. You perform these stunts on Tokyoto @ Japan - a city that "isn't
in the map".
You play as a member of the GGs, against the local police and other
gangs, such as the Poison Jam, the Love Shockers and the Noise Tanks.
The Police hates you and you can even get killed... but as a result of
your acts, you can also win enough respect to gather new band members.
On Tokyoto, you have to thanks the Jet Set Radio (JSR) local radio station,
that not only broadcasts the greatest alternative music (Jurassic 5 && Rob
Zombie), but also warns about the cops.
Painting graffiti is just one of the many tricks that you can do while
grinding - in fact, it is the easiest of the tricks. Jumping, somersaulting,
360s, 720s, leg stretching distance flies, tunnel performances and many
others do-not-know-what-to-name-them demonstrations are much harder to
accomplish.
The truth is that there will be times when you simply won't have a clue "how
to do that", but because JGR has "a kind of magic", you'll find yourself
insisting on trying, until you drop dead furious OR end up understanding
the combo. Combinations are the key, and some are so demanding, that
you'll be king-of-the-controller, if you can consistently do them.
Grinding. Tricks. Roller blades. Alternative music. Graffiti. Bands.
Gangs. Punks. Tokyoto. Still, they aren't the key feature on JGR!
JGR top feature is its graphics! They are true ART. SEGA has indeed
delivered the first Dreamcast title with "cel shading", applied to such
an innovative design, that every level feels as something unique, truly
new.
JGR is wonderful to look at. Level design and character movements are
as perfect as possible. Gameplay is also very original and highly addictive.
Overall, this game brings in a plethora of NEW candies, that I can't
remember an equivalent videogame jump, since the ZX Spectrum days.
This game alone, demands you to buy a SEGA Dreamcast. And it is a *CRIME*
that SEGA is 1 million Dreamcasts down the expected sales figure, because
the key to great interactive fun, is NOT just on hardware specs, but
(mostly) on imagination. The Dreamcast is the most UNDERevaluated console
on the market - it deserves much higher sales. If you don't have one
go BUY one *NOW* and get JGR with it. Honest.
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You get one of these, for each trick
learned, during the tutorial.

Here is my VMU, inserted in the
controller (look at its center). The Virtual Memory Unit is another Dreamcast
superb addition to the videogame arena - half memory, half mini-console,
the VMU lets you save AND play (special) games...
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