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The entrance screen shows a brilliantly
animated Cate Archer! Skeletal animation?! Not yet...

Cate is far from being a Kate Moss clone...
She has substance and that shows quite often, in the cut-scenes.

The level of detail goes far beyond
what Quake used you to. And that is using the Lithtech Engine.
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No One Lives Forever (PC
Game Review / 1st impressions)
This is a First Person Shooter (FPS), where you play the role of Cate
Archer, a secret spy, doing dangerous missions. But "No One Lives Forever" (NOLF)
is not an ordinary FPS, nor Cate is an ordinary woman. NOLF is different.
The difference starts at its 3D engine - the not very much licensed
Lithtech 2.5. This means that NOLF' 3D world doesn't feel like any regular
Quake / Unreal based title. You might remember the Lithtech engine from "Shogo",
one of the very first examples of its use.... and if so, you might also
recall that, in some levels, the distance up to where to engine did render
animations, was far beyond what Quakers could deliver, yet the game itself
was simply unfortunate on its timing, facing a too hard competition.
Is NOLF having a better time? After all, this is Christmas, and every
software house is launching its killer titles... Well, only sales figures
will tell about NOLF's success, but one thing that is very obvious, by
the time you first play it, is an unusual attention to quality and detail,
from dynamic music to rich graphics, and very humorous gameplay elements.
NOLF has such a strong color scheme, that it remembers the Austin Powers
movies: its colors are shocking, high on contrast and never soft! If
you read the recent Chris Miller interview @ PrimaGames, you'll learn
that NOLF's main character changed gender, since the game's first draft,
suggesting that the original relation to Austin Powers was to be stronger,
than it is now. On the other hand, NOLF and Austin Powers only relate
on a conceptual level (comic, vivid, and spy set on the 1960s), but that
is it - they don't share anything else...
One of NOLF's strong points is its character animation, very natural
and fluid. Models also seem built on more polygons than usual, and if
you want better, other than checking this month Epic's *free* Unreal
Tournament upgrade (realtime skeletal animation!), you have no choice...
Yes, NOLF's characters move and act that good! Superb! Cate Archer even
manages to transmit a certain sexual appeal, as she cats along, on the
passive-scenes and mirror objects.
Everything starts at Morocco, where you (Cate) have to protect the UK
Ambassador from bad guys. On this first episode you are still under the
guidance of a friend (an agent that speaks like Sean Connery), who will
help you to shoot down some of the enemies. For a first episode, the
Morocco challenge is really hard and most players will only make it,
because they are allowed to save the game... However, your friend will
die (a la Soldier of Fortune), and Cate will be left alone, trying to
find out who "from inside the organization" is spreading the word about
the current missions.
NOLF encloses a mystery plot, which might sound serious stuff, but the
truth is that there is an intelligent humor on nearly every situation.
For example, when you are trying to knock out some adversaries, they'll
scream "I don't like bullets"... and many non-relevant personages are
caught having the most stupid dialogues, like a couple who's trying NOT
to buy a savage monkey...
Stealth isn't a novelty, but its here at NOLF and its better achieved
than everywhere else, except for in the Looking Glass's "Thief" series.
This means that it is important to walk, instead of running, as it is
relevant to crouch and step on carpets, instead of on noisier surfaces.
It will also be wise not to go aiming your gun, against everyone you
see... and to use silent weapons.
The levels are designed in such a fashion, that they really feel "real",
absolutely crammed with detail. Morocco is like... Morocco at Africa...
with narrow streets, blue skies, people dressed in white, houses with
flat roofs, and so many objects, that NOLF really sets a challenge to
Quake / Unreal engine based titles.
I really advise you to go out and buy NOLF, if you haven't done it before...
For its sub-genre, I only see one challenger this moment, and that is "I
am Going In" (IGI), which I'll be reviewing soon.
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The bad guy. This one eyed bimbo
has the strange habit of leaving roses over dead corpses...

Cate. The sniper guns are slow and
don't reach that far. Contrary to many popular games, I'd bet you won't
be using them that much.

Thief techniques. Thief's (the game)
influence, is also present on sound... be silent!

Humor! Really!
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