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Meet Serious Sam - Fighting the
aliens must be done wearing Levis. As if you didn't know :).

The skeletons are your friends -
They shorten your misery..

Now, this is a serious situation -
Each rocket this beauty fires, eats nearly all your shield or life.

And if you though that the above scenario
was worrying - then check this one, where you find another
mech (on the right) and a reptilian (on the left). Cool!
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Serious Sam - PC Game Review
GOD Games - Gathering of Developers - brings us "Serious Sam" (SS),
a 3D first person shooter, on the most literal sense of the expression:
there are guns; there are baddies; you fire, they fire, one of you will
bite the dust. Just point and bang! Higher brain functions aren't needed.
Months before the new Doom, GOD anticipates the move, and comes up with
this game, clearly set to answer to the previewable increase on the demand
for "back to the absolute basic" titles.
SS looks pretty, sounds bassy and crashy, and requires no more than
aim, run, jump, fire and strafe skills. The brain's neocortex will rest :).
Sam is someone on Levis jeans and (red) All Stars shoes. He goes back
in time to save planet Earth from cruel aliens, wearing no more than
that, plus a white t-shirt with the game's logo!
This game is so phallic, that most guns are as big as the main character,
reducing him to a mere supporting role. Cool!, if you're in for that
neocortex holiday.
SS is a good laugh! There is a regular in-your-face humor, that goes
well with Sam's complete lack of subtlety. There is no sniper weapon,
no silencer, and no path for strategy. All the guns, except for the knife
(which you'll never use, anyway), bang louder than anything else on the
surroundings, transforming the endurance fights in true explosion concertos...
Endurance fights? To be honest, SS knows no other meeting, than the
endurance meeting. Adversaries may come in packs of hundreds! You end
up killing thousands of creatures per level! There are plenty of occasions
where everything is set to get you showering the full load of all your
weapons, against nasties that range from the oh-they-look-life-buffalos,
to they they-are-mechs! In the between, there are scorpions, green-vomiting
beasts, ... , and the original screaming kamikazes!
The screaming kamikazes are one of the earlier monsters. They are human
torpedos, aimed at Sam. They walk with their heads on their hands...
and as they approach their target, they scream, so the louder the scream
gets, the nearer they are. The first time Sam hears a kamikaze, he comments "AHHHH
yourself too!", and you laugh... but later in the game, when you
are plagued with dozens of them, it will become obvious that they are
quite dangerous.
On the other hand, the scorpions - which have other name, that I can't
be bothered to check right now - startup being as one of the most terrible
entities, but will soon become "easy" with experience.
When Sam picks up the rocket launcher and kills a reptilian, he finally
says "this is getting serious!", but that will only be the
beginning.
Bottom line is: SS is seriously repetitive and seriously hard. I very
much doubt that is someone alive :) who can complete the game
in the hardest difficulty setting. For example it seems to me, that there
isn't enough ammo to wash the Marsh-Hopper invasion, by the end of the
episode "Tomb of Ramses III" (only the 4th challenge). Btw,
the Marsh Hoopers are small organism that attack in huge bands.
Chances are that most gamers will appreciate SS, but will become gradually
bored with its challenges. Technically, the game is "perfect" for
its objectives: great looking graphics, very appropriate audio, fast
and accurate control device responses, it scales correctly to the available
hardware (superb on high end PCs, not bad on lower end machines), but
might suffer from small design issues.
Most levels feel like tunnels: you only have one way where to advance.
I think SS is strongly lacking on alternative routes. Do you remember
the original Doom, or the original Quake? If yes, you'll know that level
design was interesting enough to frequently allow multi entry points
to zones, allowing you to adapt your path, according to your personal
style or punctual ammo. SS didn't copy that lesson.
But, again, this is seriously fun, kind of addictive, causes great impression
for the first hours, is technically strong, and where it misses, it might
just be an option to *enforce* the brainless gameplay.
Here is the game's source code :):
while (!game_completed(&game)){
baddies_come (&game);
bullets_fired (&game);
baddies_drop (&game);
you_win=game->status;
}
Enjoy! Recommended for a LONG summer night (or turn off the lights).
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GodGames - And it is a GOOD game!

The map - until "the dunes".
It is nearly impossible to reach this far (1/3 of the game) when playing
on the hardest difficulty setting.

The graphics are awesome - mainly
on the textures' detail, and on the LOD (level of detail) function, which
avoids "bold pixels" on near views.

Plagues can be aerial too - Here
is a swarm of Scythians - flying bitches, literally.
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